Choose five
Follow one realm, or mix roles across boundaries.
01 / ONE DIE · FIVE CARDS
Choose five characters, place them across three rows, and let one die turn every action into a visible decision.
This is the public experience layer, not a complete rules sheet. Official products and events carry the full setup, timing and resolution rules.
Follow one realm, or mix roles across boundaries.
Front, middle and back become part of the character decision.
Every turn begins with one living character.
The result opens the illuminated choices available this turn.
Skill, optional bond, then the table passes to the other side.
Take the light first. Break, guard and hold the team’s visible edge.
A flexible hinge for protecting, connecting and changing targets.
A safer angle for marks, healing and the attacks that travel farther.
Five base characters per player. The clearest way to learn the table in a few minutes.
Let one faction’s temperament lead the entire formation.
Build a core bond, then borrow two different answers from elsewhere.
Designated high-tier cards may enter under the current event rules.
Hidden and Divine cards step onto the table for story, streaming and celebration.
Exact bond triggers, target ranges, special timing, card pools and event restrictions are published only through current official rules.
ONE GROUP · ONE CONNECTED LOCAL BUSINESS SYSTEM